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 Hunter Rotation Attack

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waleed




Posts : 6
Join date : 2008-03-29
Age : 38
Location : egypt

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PostSubject: Hunter Rotation Attack   Hunter Rotation Attack EmptyWed Apr 09, 2008 5:05 am

What is Shot Rotation?

(note, some information is slightly changed due to 2.3 changes to aimed shot timing)

In its simplest terms Shot Rotation is the order in which you choose to fire your special shots. Many hunters in wow start off as ‘mad button mashers’ hitting whatever button doesn’t have a ‘little spinney clock thing’ on top of it.

What that ‘young hunter’ doesn’t understand is the damage they do can be greatly increased by just hitting the buttons in a different order.

Scope

This guide is intended to give a visual representation of the damage done by a hunter over time with the purpose of helping the level 70 hunter decide how to play with their current setup and improve their 'endgame'.

The Concepts

There are some building blocks that you need to understand before you can really get into thinking about shot rotation.

Cooldown: this is one you should be used to already, this is the time between casting any individual ability and casting that same ability again.

Global Cooldown: also known as GCD. This is the minimum time between casting one spell and any other spell.

DPS: Damage Per Second – hopefully self explanatory, your DPS is the amount of damage you do to an enemy in 1 second of time.

DPM: Damage Per Mana – this one is a more advanced concept, not because it is difficult to understand but because you’ve got to crack out a calculator to figure it out. DPM can also be thought of as efficiency.

DPM is important when dealing with any fight that has the potential to use all of your mana. Once you run out of mana, your DPS drops significantly.

Visually, the shots look like this




We’re going to skip the DPM of Aimed shot for now (you’ll see why later on) for now lets look at a few calculations. Assuming a hunter has 2000 Attack Power

First looking at the Serpent Sting, at maximum rank it does 660 Damage over 15 seconds, for 275 mana. The effective DPS of your Serpent Sting is 44. The DPM: 2.4.

Second we have Arcane Shot, (15% of Attack Power + 273) for 230 Mana. More difficult to calculate the DPS of the shot as it is instant … in this case I will calculate it based on the GCD it triggers (1.5s). The effective DPS of your arcane shot (with 2000 AP) is 382 the DPM: 2.49.

Thirdly, we’ll look at Steady Shot, (20% of Attack Power + 150 + Normalized Weapon Damage) for 110 Mana with a 1.5 second cast time and no ability cool down time. This shot improves based on the Bow you have & on a reasonably obtainable weapon like Valanos you have a an effective DPS of 411 with a DPM score of 5.60.

Serpent Sting: 44 DPS 2.4 DPM
Arcane Shot: 382 DPS 2.49 DPM
Steady Shot: 411 DPS 5.60 DPM

Finally looking at auto shot we know that it does weapon damage plus attack power plus arrow power (referred to as Normalized Weapon DPS) but since it costs NO it is your most efficient attack. The DPM is INFINITE.

Auto Shot: Normalized Weapon DPS *INFINITE* DPM

There are of course all the other ones to worry about but it’s more effort than we need … 2 things to take away from this

#1 – For doing Damage your Auto Shot is the most efficient
#2 – For doing damage Serpent Sting is your least valuable shot
#3 – For doing damage Steady Shot is your MOST valuable special shot.

So what are we ‘Shooting For’?


The ideal shot rotation would probably over time you would shoot things in the following order.

Steady / Arcane / Auto / Steady / Kill Command (if available) / Auto Steady / Multi (if no Crowd Control)


There are a number of things that can go wrong with ‘the perfect shot rotation’ some of the biggest variables can’t really be controlled for. Human Reaction time & Lag can prevent you from getting it exactly right. As long as you know what you’re *TRYING FOR* you’re going to be miles ahead of the competition.


Why is Aimed Shot BAD?

Although aimed shot does a good amount of damage, it resets the Auto Shot timer.

In the time you are casting ONE Aimed Shot you could have cast

1. Auto Shot
2. Steady Shot
3. Arcane Shot

And you’d be most of the way through casting another Steady and Auto Shot

Essentially, shooting *ONE* aimed shot costs about the same as shooting almost *FIVE* other shots .. though it only does the damage of about 2. It does however retain its value for when you are initiating combat with a misdirect or whatever people to with it in PVP.

Summary

At the end of it all, Shot Rotation comes down to 2 things

#1 – Choosing the Most valuable shot you currently have available
#2 – Minimizing time spent not ‘casting’
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waleed




Posts : 6
Join date : 2008-03-29
Age : 38
Location : egypt

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PostSubject: Re: Hunter Rotation Attack   Hunter Rotation Attack EmptyWed Apr 09, 2008 5:32 am

If You want MORE of this JUST REPLY and iwill happy to post new stuff and make new searchs in the game Smile
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Dreach




Posts : 1
Join date : 2008-04-02
Location : denmark

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PostSubject: Re: Hunter Rotation Attack   Hunter Rotation Attack EmptyWed Apr 09, 2008 5:51 am

nice stuff you found there mate.
good reading to know.
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